Category Archives: update

Novel Updates for August 2018

Now I understand why self publishing is so perilous. The good news is that Soft Hearts, Hard Memories is now ‘name your price’ with the suggested price of $4.95. The bad news is that ordering physical copies from Amazon is so untrustworthy that I’ve pulled the edition from their store. I had determined some time ago to avoid Amazon at all costs, and it looks like my first feeling on the matter was right.

That said, I’ve been busy with the ACME Resource Pack for Minecraft, which Tumbleberry and I are updating to support Minecraft 1.13. It’s a somewhat tumultuous journey, but it has proved to be a good opportunity to revise textures we’ve not worked on since we started this project six years ago. The Sliver of Light series is being collected into a single volume, which I project to run approximately 150,000 words in length when complete. I had hoped to complete it this year, but that’s not likely to be the case, so I don’t currently have a projection about when that’ll be done.

I’ve also been poking the idea of a proper sequel for Sector Bomb, which is one of my most profitable books on Smashwords (my profile). I have the raw material, but I need to spend a fair amount of time reworking the story. I’d be glad to do it, since I’d like to see Aaran healed up after the events of Sector Bomb. If you’ve enjoyed that story and would like to see more, consider buying it full price as a vote in that direction.

On other lesser notes, I’ve presently dropped off the face of the game reviewing planet. I’ve been playing, but not writing about what I’ve been up to. Maybe I’ll crank something out about the new titles I’ve picked up for the Nintendo Switch, but that’d cut into time I need to put into Sliver of Light. We’ll see.

One step at a time! Ta!

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August 22, 2018 · 12:48 am

Just when things don’t seem to make any sense…

Creativity is a blessed gift, and it has the power to deliver messages far and wide in an irrevocable way. While the world seems to both fall apart and come together, let us not forget the gifts we have been given. We have the time now to communicate honestly, so let us do that.

How’s that for a bit of preamble, huh? I’m gearing up to self publish Sliver of Light, which is taking the form of a multi-volume series. No Smashwords this time, I will be publishing exclusively to Amazon, but I will be releasing samples and links to my Patreon where I will be sharing some of the process of cover art design. So… why the change?

Let’s just say that some guidance I’ve received on the matter has helped me to decide that for this series, self publishing would be the best way to get it out to the world. Does that reflect on the quality? That’s for you to decide, but I can assure you my very best effort is going into its production. That’s one of the reasons I want there to be a physical edition option available.

Nothing I’ve written before has felt as tangible as this world and the people in it. This wasn’t one of my spur of the moment murder mysteries, but something much deeper. It is a manifestation of true inspiration the likes of which I have not known before. I have learned so much, and in some ways had to face myself in order to brave the events contained therein. It’s a good sign when the story you’re writing makes you dig deep in order to see it to fruition.

Over the next month I’ll be posting character teasers, and… well, we’ll see. I have a story that could easily introduce you to one of the novel’s formative characters, so I’ll likely post that as well. I know there are only a few of you following this blog, but I won’t make any assumptions about the interest level in this work other than it exists.

On that note, I appreciate your patience as I’ve been attending to my life, which is why this blog has been so quiet. No excuses! When there’s activity, I post, otherwise, not. When I’m not posting here, you’ll find me on Twitter, Patreon and even Discord. On a side note, man does Windows 10 need Discord integration or what?

I think that’s enough rambling for one post. As always, comments will be open for a while, but if you’re really in earnest, catch me on Twitter ~ @hastypixels ~ okay?

Ta for now!

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Filed under novel, personal growth, publishing, update, writing

Y’know what? It feels good to be rejected.

WordPress is doing a fine job of putting clicks between me and the written word, and don’t get me started on Grammarly. I’ll do that later, anyway. Basically, I’ve been a busy fella. The queries for Sliver of Light have begun; I’ve joined a fairly active NaNoWriMo Discord group; my first freelance writing job is in progress; the job hunt continues… and I’ve a lot of writing to do.

But here’s the thing: It feels good to be in process. Receiving a polite “no thanks” from an agent happened much sooner than I expect, but I was grateful to be heard. That’s all I ask for, and I’ll say that not all agents are good at communicating their interest. That is an article for another time, one I’m working on. Agents have as much a challenge laying out the red carpet as we do building the world they need to sell to publishers… but, I digress.

HonestGamers is providing some valuable insight into my weaknesses and strengths, as the last five reviews will certainly attest to:

20XX Review – A lovely little game with a review one of the gang couldn’t even finish reading… so I re-wrote the entire thing. Good thing I did too, because I’ve had an opportunity to adapt it into a script for a YT channel whose association I shall announce… eventually. Never be precious about your work.

Half Life 2: Lost Coast Review – You don’t really review these sorts of things. It’s a tech demo, after all. However, if you want clomid no prescription some insight into gaming development and the Half Life universe, this one’s a nice catch.

Firewatch Review – Apparently I have a thing for narrative games. This one earned me second place in HG’s Reviews of the Week. That was an unexpected pleasure, and a hint I’ll be taking. I mean, doesn’t this post have a rather narrative style to it? So yeah, more narrative rich games for me from here on. Also, top notch game.

Battlefield 1942 Review – One summer I dove deep into LAN based multiplayer gaming, and I just had to talk about it. Besides, this is the one that “started it all”… though really it was probably Pinball Dreams. To this day it’s still a fun game, even if it’s not so pretty, graphically speaking.

Candy Crush Saga Review – Is it any good? Yes, but the microtransactions are nasty! Summarily a good mental workout, but just watch how much time you sink into it. There are “2000+ levels”. Or so a splash screen told me.

What’s next? I’ve got a few on the burners, and I’m toying with some retro reviews, but they’re low on the priorities, unless they start magically paying my bills. (I’m not counting on it.) With Hurricane Harvey over, Irma is looking havoc right now, so I’m looking to my own needs. As always, one step at a time.

Where is Humble Bundle with Hurricane Humble Bundle, already? I guess the bad news is you can’t charity everyone, even when you try.

Ta for now!

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Filed under gaming, marketing, review, update, writing

Houses Moved

hastypixels.wordpress.com, cobalted.wordpress.com and thousandhour.wordpress.com are gone, deleted, finito! Why? I’ve a host and there’s no way I’m paying $99 a year for each of those sites. Can you imagine? I can, and the circumstances just don’t match. (Except that I’m hosting Thousandhour, but as a brand it wasn’t working. Ah well.)

Hastypixels.com is my hobby writing blog, and it looks to stay that buy accutane way. If you’ve enjoyed reading me so far, great! Welcome aboard! I do have some content planned; a Doctor Who original story, some more game critiques out of my Steam library and some kind of Best of My Favorite Games.

That’s a joke, son. Kids have the attention span of a data packet these days.

So let’s carry on as we were.

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February 1, 2016 · 12:27 pm