Tag Archives: half life 2

Y’know what? It feels good to be rejected.

WordPress is doing a fine job of putting clicks between me and the written word, and don’t get me started on Grammarly. I’ll do that later, anyway. Basically, I’ve been a busy fella. The queries for Sliver of Light have begun; I’ve joined a fairly active NaNoWriMo Discord group; my first freelance writing job is in progress; the job hunt continues… and I’ve a lot of writing to do.

But here’s the thing: It feels good to be in process. Receiving a polite “no thanks” from an agent happened much sooner than I expect, but I was grateful to be heard. That’s all I ask for, and I’ll say that not all agents are good at communicating their interest. That is an article for another time, one I’m working on. Agents have as much a challenge laying out the red carpet as we do building the world they need to sell to publishers… but, I digress.

HonestGamers is providing some valuable insight into my weaknesses and strengths, as the last five reviews will certainly attest to:

20XX Review – A lovely little game with a review one of the gang couldn’t even finish reading… so I re-wrote the entire thing. Good thing I did too, because I’ve had an opportunity to adapt it into a script for a YT channel whose association I shall announce… eventually. Never be precious about your work.

Half Life 2: Lost Coast Review – You don’t really review these sorts of things. It’s a tech demo, after all. However, if you want some insight into gaming development and the Half Life universe, this one’s a nice catch.

Firewatch Review – Apparently I have a thing for narrative games. This one earned me second place in HG’s Reviews of the Week. That was an unexpected pleasure, and a hint I’ll be taking. I mean, doesn’t this post have a rather narrative style to it? So yeah, more narrative rich games for me from here on. Also, top notch game.

Battlefield 1942 Review – One summer I dove deep into LAN based multiplayer gaming, and I just had to talk about it. Besides, this is the one that “started it all”… though really it was probably Pinball Dreams. To this day it’s still a fun game, even if it’s not so pretty, graphically speaking.

Candy Crush Saga Review – Is it any good? Yes, but the microtransactions are nasty! Summarily a good mental workout, but just watch how much time you sink into it. There are “2000+ levels”. Or so a splash screen told me.

What’s next? I’ve got a few on the burners, and I’m toying with some retro reviews, but they’re low on the priorities, unless they start magically paying my bills. (I’m not counting on it.) With Hurricane Harvey over, Irma is looking havoc right now, so I’m looking to my own needs. As always, one step at a time.

Where is Humble Bundle with Hurricane Humble Bundle, already? I guess the bad news is you can’t charity everyone, even when you try.

Ta for now!

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Filed under gaming, marketing, review, update, writing

1000 copies and a new manuscript.

So it’s been two years since I self published Every One Fight, Bold Curves, A Thief at the Gala and Sector Bomb. How have my books fared?

Not too badly.

Between them all, just short of 1000 copies have moved across the digital storefronts through which Smashwords distributes my works. I probably avoided looking at those numbers because it’s not a comfortable thing to do. They’re not hundreds of thousands, not even tens. I’m not disappointed.

Consider that there’s been zero dollars spent on my ad campaigns for these books, which were short lived and social media fixated, er … centric. That’s actually a lot of books, and some of you actually keep them in your library. Thank you.

Anyone who follows me here, or on Twitter, may or may not know how much work I’ve been putting into Sliver of Light. I canned the blog “Cobalted” because I needed to rework it, and because I plan to sell it. That’s right, I’m fishing for an Editor. Those sales numbers confirm my suspicion: I’m good, but unrefined.

Like a piece of coal, you know, I need to be compressed … probably a lot … to bring out the inner gem. Oh, that’s … yeah, not inner gem. Lesse … I need to be put under pressure to bring out my best work. I won’t do that to myself; other writers might but I’m not one of those. That’s okay, because I’m also not clinical enough about my own work.

Editors play an important role in the writing world, and they will as long as we write. So, my submission goes out tomorrow to the first publisher on my submissions list (which admittedly is more in my head than it is recorded anywhere). I’ve been updating my Patreon page more than this blog, so be sure to check that out and consider supporting my work if you’re interested.

The numbers say you are, and I like that they are numbers.

While I’m here, I’ll pass along the word that I’ve been game reviews for HonestGamers.com for six months now. I’ll cross post an article about ChronoTrigger as evidence … it’s a nice community and the readership is respectable. What have I covered? Well…

Front Mission Evolved (PC) – Read
Dust: An Eylsian Tale (PC) – Read
Audiosurf (PC) – Read
Audiosurf 2 (PC) – Read
Chroma Squad (PC) – Read
Final Fantasy: Mystic Quest (SNES) – Read
Final Fantasy IV (PC) – Read
Rogue Legacy (PC) – Read
The Ninja Warriors (SNES) – Read
Half Life 2 (PC) – Read
Skyborn (PC) – Read
Stardew Valley (PC) – Read
Black Mesa (PC) – Read
The Swapper (PC) – Read
Half Life 2: Episode Two (PC) – Read
Guacamelee! Super Tubro Championship Edition (Wii U/PC) – Read
Half Life 2: Episode One (PC) – Read
Front Mission 4 (PC) – Read
Mighty Switch Force! Hose It Down! (PC) – Read
Transistor (PC) – Read
Sonic & All-Stars Racing: Transformed (PC) – Read
Monster Loves You! (PC) – Read
Chocobo Racing (PSX) – Read

Sorry for the backlog! It’s all for your interest, anyway. Enjoy, and take care of yourself.

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Filed under digital publishing, freebies, gaming, marketing, novel, personal growth, promotion, publishing, review

Critical About Gaming: Where Do You Draw the Line?

I’ve never killed a man. Not once. Not even accidentally. I’ve hurt people, sometimes intentionally, physically, and emotionally. I make mistakes. I have no desire to hurt even a misogynistic misanthrope like Trump.

My Steam library approaches five hundred titles of which I will play only a portion, but some not ever. Certainly there isn’t enough time in the day to get to them all, even if I were employed gainfully to do so. No, when it comes down to I choose not to be part of certain scenarios and character behaviours.

In my youth I gave death no thought; in Doom demons were slain; in Duke Nukem, mutant cops and aliens; Quake, monsters, and notably, other players. Friends and associates. Capture the flag, shoot anyone who tries to stop you from running away with it. A fair description for a game? Continue reading

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Filed under indie, marketing, opinion

Half Life 2: Update Gallery

Half Life 2 is arguably the lifeblood of the modding community and for many the fueling passion behind user driven content. With the want for HL3 it was only a matter of time before the fans developed a graphical update mod acceptable to Valve. While others exist, none have preserved and updated the experience as effectively as this.

Have a peek, then download the mod from the Steam store. Beware, it is a 12GB install and does require Half-Life 2 to play.

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Filed under art, Gallery

Half-Life 2 – “The Broken Train”

Vitals
Published/Developed by Valve
Platform(s): Windows, Linux & Mac
Retails via Digital Download
Steam for $10.99 (CDN)
Consider also Half Life Complete for $43.99
High Definition Version: Half Life 2: Update (Free)

Let’s get this out of the way: The Half-Life series is an unfinished story for which its players are in understandable want of its continuation: Half Life 3, whether episode or whole sequel. Whatever they want to do, we’re eager to see the next scene, but this is a landmark title hailed by players around the world as a pinnacle of story rich first person shooters. Continue reading

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Filed under article, critique, gaming, viewpoint