Feature Parity vs Profitability in Minecraft

It doesn’t need to be a long discussion. Two major things happened when Microsoft bought Mojang. 1) Non-profitable projects (and features) were cut loose, and 2) Realms. Minecraft “Java” isn’t a steady earner, because it’s not Lego. You buy one set and that’s all you ever need, everything else can be had for free. We’re…

Troubleshot in the Wallet

Microsoft’s idea of help has always been questionable, but you can rely upon the focus of someone getting paid for something. That’s not inherently wrong, but it does come across as sneaky and underhanded, especially the way Microsoft presents it. For instance: Adobe Photoshop, once worth $700-$1200 now ships under the guise of a service…

Useful Misdirection(s)

So who is that article a shill for? Is it to pacify the masses? “Well, I can’t find work today, but I’m not alone, so it’s not so bad.” Is it to soothe the employers? “Everybody’s budget is tight. I have to make money.” It sure isn’t for the unemployed.

New Ways To Cannibalize Customers

Each company is scrambling to cannibalize its previous/current customer base and shove us grinning and bleating into the future. Let’s understand that. Whether we want the new systems is not the point. Whether we can afford it will determine the success of Generation Next.

Calculations Underperformed

The heavy hitters of the gaming personal computing industry have been striking out lately, and they don’t appear to know why. Blogphilofilms has a good take on the epic failure of Windows 8. Watch it. He put the nail on the head better than I could have, though I have to say he reminds me…