Tag Archives: minecraft

Novel Updates for August 2018

Now I understand why self publishing is so perilous. The good news is that Soft Hearts, Hard Memories is now ‘name your price’ with the suggested price of $4.95. The bad news is that ordering physical copies from Amazon is so untrustworthy that I’ve pulled the edition from their store. I had determined some time ago to avoid Amazon at all costs, and it looks like my first feeling on the matter was right.

That said, I’ve been busy with the ACME Resource Pack for Minecraft, which Tumbleberry and I are updating to support Minecraft 1.13. It’s a somewhat tumultuous journey, but it has proved to be a good opportunity to revise textures we’ve not worked on since we started this project six years ago. The Sliver of Light series is being collected into a single volume, which I project to run approximately 150,000 words in length when complete. I had hoped to complete it this year, but that’s not likely to be the case, so I don’t currently have a projection about when that’ll be done.

I’ve also been poking the idea of a proper sequel for Sector Bomb, which is one of my most profitable books on Smashwords (my profile). I have the raw material, but I need to spend a fair amount of time reworking the story. I’d be glad to do it, since I’d like to see Aaran healed up after the events of Sector Bomb. If you’ve enjoyed that story and would like to see more, consider buying it full price as a vote in that direction.

On other lesser notes, I’ve presently dropped off the face of the game reviewing planet. I’ve been playing, but not writing about what I’ve been up to. Maybe I’ll crank something out about the new titles I’ve picked up for the Nintendo Switch, but that’d cut into time I need to put into Sliver of Light. We’ll see.

One step at a time! Ta!

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August 22, 2018 · 12:48 am

Feature Parity vs Profitability in Minecraft

It doesn’t need to be a long discussion. Two major things happened when Microsoft bought Mojang. 1) Non-profitable projects (and features) were cut loose, and 2) Realms. Minecraft “Java” isn’t a steady earner, because it’s not Lego. You buy one set and that’s all you ever need, everything else can be had for free. We’re seeing more of the same, now, with the introduction of Add Ons and the Minecraft Store, or whatever it is they’re calling it.

Tumbleberry and I didn’t have to spend any time discussing the matter; we decided that we won’t be selling ACME Resource Pack for money out of the blue, but now there’s a wrinkle: Microsoft has made it easy for us Average Joes to hop on in with our creative kit. Should we?

Make no mistake, I’m working on it; but of course it’s not my full time job and it will be a slow boiler. How many real users of Minecraft Portable Edition are there, anyway? Enough to warrant just less than 2K ratings on Windows Store, and by the way, that’s not a good sign for a game that must have something to the order of 50 million players. I stopped counting at the 40 million mark.

Minecraft is a mainstay, no question, but player fatigue has set in and Microsoft has got to know that in order to liven up the experience, user made content is required. They’re counting on our enthusiasm to prop up their payment model. I don’t sildenafil.html take it as a good sign – either – that they were only able to rope a handful of content “partners”.

Do I sound displeased? Perhaps because I know Microsoft’s marketing history pretty well, but as such a visible public company… well, let’s just take a quick example: It wasn’t that long ago that Microsoft was hocking Windows Mobile phones, and since they weren’t selling, they figured they might pack-in MCPE. In a word, it failed.

Just this month they announced that they’re shutting down the Windows Mobile brand and its software support. That’s not good news, and Microsoft isn’t alone in their poor report with customers, but they’ve just got such a consistent history of not relating to us.

Hello Vista and Windows 8? Vista put their leading consumer Operating System on the brink, and yet they somehow managed to repeat the mistake? Big companies are capable of learning. Apple is nearly the most profitable company in the world. I don’t have the numbers, and I don’t care about them.

The point is that Microsoft isn’t learning. They’re canning more employees to “focus on the cloud”, and if you think that bodes well for Minecraft, don’t count on it. I’m hopeful, that’s why ACME Resource Pack will be sporting an MCPE version. Just remember, though, that Mojang is now a development division of Microsoft. They’ll only be there as long as they are deemed profitable.

Is that what Minecraft is really about? Something to think about.

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Filed under impromptu, opinion

Mojang Feature Good

Mojang is listening. Undoubtedly. Not only is the double slab block smooth stone getting to stay, it’s being partnered up with an updated smooth sandstone slab texture to pacify the masses. Let it not be said that this cadre ignores the now nine (9) million players who ponied up. Continue reading

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Filed under article, gaming, minecraft, technology, unvarnished